AI Insights · Timothy · October 2022
Top 5 Sandbox-like Games in Switzerland: Q3 2022 Performance
In the third quarter of 2022, sandbox-like games saw varying trends in downloads, revenue, and active users in Switzerland. Data from Sensor Tower reveals detailed performance metrics for the top five apps.
In the third quarter of 2022, sandbox-like games experienced interesting trends in Switzerland on a unified platform. Here’s a closer look at the performance of the top five apps in this category, based on data from Sensor Tower.
Roblox from Roblox Corporation saw a strong performance in weekly revenue, peaking at approximately $106K in the final week of September. Weekly downloads fluctuated, starting at 4K in late June and ending at around 4K by the end of September. Active users exhibited a steady increase, peaking at nearly 247K in late July before stabilizing around 241K by the end of the quarter.
School Party Craft by Candy Room Games & RabbitCo showed significant growth in weekly downloads, rising from 34 in late June to approximately 1.3K by the end of September. Active users followed a similar trend, increasing from 75 to about 3.4K over the same period.
Craft School: Monster Class from AppVillage Global, released in mid-July, experienced a decline in weekly downloads from an initial 2.9K to around 353 by the end of the quarter. Active users also saw a decrease, starting at 2.8K and dropping to around 1.2K by late September. Weekly revenue showed minor fluctuations, peaking at $33 in early August before tapering off.
Block Craft 3D:Building Game by Wildlife Studios had relatively stable weekly downloads, starting at 893 and ending at approximately 1.2K. Revenue peaked at around $489 in early August before declining to $110 by the end of September. Active users saw a slight decline from about 10.3K in late June to nearly 10K by the end of the quarter.
ZEPETO: Avatar, Connect & Live from Naver Z Corporation maintained consistent weekly downloads, starting at 894 and ending at around 690. Revenue showed a peak of $933 in late June, with minor declines throughout the quarter, ending at approximately $804. Active users remained relatively stable, fluctuating between 7.1K and 7.9K.
For more detailed insights into the performance of these sandbox-like games, visit Sensor Tower.